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0
votes
By Design

[WSA] Application.systemLanguage returns the first language from the key...

Windows Store Apps

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Mar 03, 2015

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Version/s: 4.6.2f1

Reproducible on 4.6 and 5.0 versions; Repro steps:1. open project "WinLang.zip";2. build and run project to WSA platform;3. run the ... Read more

0
votes
Fixed

ArgumentException building plugin scene

Windows Store Apps

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Mar 06, 2015

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Version/s: 5.0.0f4

When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.C... Read more

0
votes
Won't Fix

Trigger detection on collider's enable/disable it inside other collider.

Physics

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Mar 08, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more

0
votes
Fixed

[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Fixed

Editor gives error "Item not found for renaming with id"

Project Browser/Hierarchy

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Mar 04, 2015

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Version/s:

How to reproduce:1. Create a new project2. Create an empty gameobject3. Select that game object in Hierarchy4. Then click the projec... Read more

1
votes
Fixed

EditorWindow.update () is not called when UnityEditor is inactive

IMGUI

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Mar 09, 2015

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Version/s: 5.0.0f4

EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more

5
votes
Postponed
0
votes
By Design

[ImageEffects] Tonemapping is active in both Scene and Game views when H...

Standard Assets

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Feb 23, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Create a game object that would be visible in the scen... Read more