Search Issue Tracker

0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

-

Feb 27, 2015

-

Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more

0
votes
Fixed

AssetBundleCreateRequest crash

Assets Management

-

Mar 02, 2015

-

Version/s: 5.1.0a1

Executing these two lines of code:AssetBundleCreateRequest req = new AssetBundleCreateRequest();Debug.Log(req.assetBundle.name); cau... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

-

Feb 12, 2015

-

Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more

0
votes
Duplicate

Type.GetType() in WebGL does not match the output given in the editor

WebGL

-

Mar 02, 2015

-

Version/s: 5.0.0f3

How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more

0
votes
Fixed

NullReferenceException when trying to access the name of a newly created...

Animation

-

Mar 02, 2015

-

Version/s: 5.1.0a1

Executing these lines of code:Avatar a = new Avatar ();Debug.Log (a.name); results in NullReferenceException. The name of a newly cr... Read more

0
votes
Not Reproducible

Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1

Asset Import

-

Mar 02, 2015

-

Version/s: 5.1.0a1

- Import the attached project in Unity 5.0 final build- After that open the project in 5.1 alpha 1 There are many errors about asset... Read more

0
votes
Won't Fix

Undocumented "Main()" message in MonoBehaviour

Scripting

-

Mar 02, 2015

-

Version/s: 5.0.0f1

How to reproduce: 1. Open a new project2. Create a script called MainTest.cs with the following code: using UnityEngine;using System... Read more

0
votes
Fixed

Unity crashes when trying to access ProceduralMaterial preset

Substances

-

Mar 02, 2015

-

Version/s: 5.1.0a1

Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial ();Debug.Log (mat.preset); Also... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

-

Feb 28, 2015

-

Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

1
votes
Won't Fix

HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...

Deployment Management

-

Mar 03, 2015

-

Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open test scene3. Press play4. Press "n" to remove numbers from the Numbers HashSet5. Press ... Read more