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Default reflection probe behaviour for particle systems is 'Blend Probes...
Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more
[RenderTexture] Object with render texture does not display camera view
1. Open attached project2. Open scene "Untitled"3. Press play4. Big cube on the right will be white5. Open same scene with rc3 and t... Read more
[WinRT] uGUI doesn't work on tablets
From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide man... Read more
AutoRotation is not functioning with iOS5.0
To Reproduce: 1. Deploy the attached project to an iOS5 device.2. Observe that AutoRatation is not working (ios native gui windows a... Read more
Capsule Collider Bounds Incorrectly Calculated
To reproduce:1. Open attached project2. Open scene3. Press play4. Open scene view5. Select Collider - Incorrect bounds6. Notice that... Read more
[AssetBundle] When loading prefab from asset bundle "GameObject referenc...
Steps to reproduce this issue: 1. Open the attached project2.Build AssetBundles (AssetBundles->Build AssetBundles from the menu)3... Read more
[WP8] Reflections jitter on landscape rotation
To reproduce:1. Open the attached project. It contains a shader that uses reflection and a scene that demonstrates the shader in act... Read more
[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...
The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template