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Asset Store view present; resizing Unity window crashes (5.0 RC3 Mac)
Resize Unity when assetstore window is open = crash. Possibly same issue as "Asset store docking corrupts scene view" (case 673991) Read more
User crashes when opening scene (Cloth related)
Open AvatarStage scene in the attached project and Unity hard crashes. Crash happens in Unity::Cloth::Create Read more
Cannot clear gi cache after opening a new project
Continuous baking is the default lightmapping mode. Opening a new project, even with no geometry present in the scene, it seems to b... Read more
Entering playmode clears the texture from color correction lookup image ...
Assign a texture to the image effect ColorCorrectionLookup from Standard Assets in edit mode. Hit play. Texture clears and the effec... Read more
Monodevelop incorrectly steps over for recursion
Steps to reproduce:1. Open attached RecursionError.zip project.2. Load the scene "scene".3. Open "script1" in MonoDevelop.4. Attach ... Read more
[WP8] Setting a requirement in the solution causes it to throw an error ...
o reproduce:1. Create a new project2. Build for WP83. Open up the solution4. Open up the WMAppManifest.xml5. In the requirements tab... Read more
[WebPlayer][OSX] Clicking right mouse button trigger both mouse buttons ...
To Reproduce: 1. Build the attached project.2. Open it with Firefox(34.0 or above).3. Observe that clicking the right mouse button a... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -&... Read more
Web player doesn't display sprite
To reproduce:1. Open attached project2. Open Game scene3. Press play4. Notice that player appears on top of the background sprite5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing