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iOS: Screen rotation breaks on-screen keyboards
Changing the screen orientation by setting a value to Screen.orientation breaks the input field in an on-screen keyboard (TouchScree... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
WebGL: GZipInputStream throws the exception
To reproduce:1. Open attached project2. Build and Run WebGL3. Open console in browser4. Notice exception Read more
Lots of rect transform properties are constantly added to animation clip...
To reproduce:1. Open attached project2. Open scene3. Select the gameobject named "Login" in the scene at UI > Pop-Ups.4. Open the... Read more
AssetBundle.CreateFromMemory example is in Java
All sample code on this page is written in JavaScript; http://docs.unity3d.com/ScriptReference/AssetBundle.CreateFromMemory.htmlhttp... Read more
Unity crashes on startup with iOS 4.3 devices
The Unity iOS player crashes on startup with iOS 4.3 devices. It stops the startup process at ImageLoader::runInitializers. Read more
Audio clip volume is normalized when "Force to Mono" is enabled on a 16-...
Attached project:- Includes 2 pairs of audio clips that demonstrate the issue.- Notice the difference in volume between each clip an... Read more
WebGL build always show out of memory error in Chrome
To reproduce:1. Open and build the project to webgl2. Open the build with Chrome3. Observe the javascript errors. Read more
[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more
[AssetLoading] Calling Resources.LoadAsync() with an empty string loads ...
To Reproduce: 1. Run The project attached to the post.2. Deploy it to standalone or to a device.3. Make detailed memory snapshot (ju... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically