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An object touching multiple Colliders in a compound Rigidbody causes str...
Steps to reproduce:1. Open the attached project (Bewildering Defiance of Physics.zip)2. Open the Assets/Box Scene.unity scene3. Pres... Read more
[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...
Steps to reproduce:1. Download and open the attached project2. Make sure VR is enabled3. Enter Play mode4. Open the Frame Debugger w... Read more
An error "Destroying object "" is not allowed at this time" shows up, wh...
Reproduction steps:1. Open the attached project;2. Open the scene "IssueScene";3. Go to Main Camera -> Volumetric Fog -> Gener... Read more
MkvReader::AsyncReadCompletion crash caused when importing a .webm file
1. Open attached project 0x00007FFC091B1A85 (mfmkvsrcsnk) MkvReader::AsyncReadCompletion0x00007FFC091BFD27 (mfmkvsrcsnk) MkvMfSource... Read more
Disabling RuntimeAnimatorController in Play mode causes object's Transfo...
Reproduction Steps:1. Import attached project.2. Open "Error repro" scene.3. Enter Play Mode.4. Select "ThirdPersonController" in Hi... Read more
NullReferenceException when playing humanoid animation having its avatar...
To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Select asset in project view: Assets/units/New Experiment... Read more
Non 3d icons vanishes if gizmo scaling is turned completely down
Non 3d icons vanishes if gizmo scaling is turned completely down. - open unity- in scene view turn the gizmo scale slider all the wa... Read more
Code isn't fully generated causing ExecutionEngineException when calling...
To reproduce:1. Open attached project2. Build it to iOS3. Try pressing the buttonThe button will call a function, which causes the b... Read more
Self-shadowing artefacts appear on players and editor
Steps to reproduce: 1. Open attached project2. Open scene test3. Notice artifacts visible on cube. You can select "Main Camera" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used