Search Issue Tracker
1
votes
Fixed
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
1
votes
Fixed
SphereCast returns incorrect collision point for a scaled non-convex mesh
To reproduce:1. Open attached 5.0 project (don't change layout, it makes it easier to notice the problem)2. Run scene Testscene3. Mo... Read more
0
votes
Fixed
0
votes
Postponed
0
votes
Fixed
Regression: layers window appears in wrong place and gives error
Regression: layers window appears in wrong place and gives error not reproduced on 5.1.0b2 1 Open Editor2 Find "Layers"-drop-down in... Read more
0
votes
Won't Fix
0
votes
Duplicate
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node