Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.0.0f4
Issue ID
689003
Regression
No
Unity crashed when on the "Assigning Cache References" phase of packing sprites.
This issue has no description.
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The font for the Position and Rotation Transform of the Prefab is bold when it is added to the Hierarchy
- UI Builder Hierarchy files are not marked dirty when Inspector fields in Attributes category are changed
- SVG file icons do not use the default asset icon when Vector Graphics package is not installed
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files
JHSV
Nov 16, 2017 23:35
I think I'm seeing it again in Unity 2017.2.0f3.
Sphax84
Jun 25, 2016 20:37
Same problem for me on MacOSX with Unity 5.4
Needlespin
Apr 18, 2016 13:38
Unity 5.2.1p2 stop with the same problem all the time
nsejosh
Jul 24, 2015 05:45
this just started happening to me in in 4.6.7p2
Arkasis
Jun 15, 2015 16:22
Impossible for me to build it crash all time