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[SpriteEditor] Sprite editor hangs when opening a specific spritesheet
Steps to reproduce: 1. Open the attached project 'case_790378-SpriteSlice' 2. Open 'SmallObjectsSheet' with Sprite Editor 3. Notice ... Read more
Particle Playground Asset crashes at ParticleSystemParticlesTempData::Pa...
Steps to reproduce: 1. Open attached project "789910.zip" using Unity 5.4b12 or greater Unity crashes at ParticleSystemParticlesTem... Read more
Broadcast discovery not stopping after multiple calls
Steps to reproduce: 1) Unzip and open the project attached by user (Broadcast.zip) in Unity. 2) Open scene 'one.unity' and play it. ... Read more
Dropdowns get cut off or don't open at all when used inside a RectMask2D
How to reproduce: 1. open the attached project 2. Open and run main scene 3. Check the Dropdown on the left that's being used inside... Read more
Android 6.0 file paths don't change when WRITE_EXTERNAL permsission is g...
Application.persistentDataPath and temporaryDataPath use internal storage if WRITE_EXTERNAL permission is initially denied. Once per... Read more
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...
Steps to repro: 1. Add a new 3D cube as a GameObject 2. Move it to the assets to make it a prefab 3. Now press undo (cmd + z) till i... Read more
BeginSendTo async socket send doesnt call callback function on first edi...
Steps to reproduce: 1. Open 'nvbg.zip' project 2. play scene (wait for 5console messages) 3. press play twice(once to exit play mode... Read more
[Android] Rendering fails on Vivante if Camera.rect is different than de...
To reproduce: 1) Open attached project and BugShowcase scene 2) Build and run on device 3) Tap "State 3" 4) Notice that only skybox ... Read more
[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR
To reproduce: 1) Download attached project "MarshalSafeArrayFromNative.zip". 2)Play main scene 3)Notice "NotImplementedException" i... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info: Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects