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0
votes
Duplicate

[WP8][Shaders] Ground is black in tessellation sample scene before pause...

WP8.1

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Jan 28, 2015

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Version/s: 5.0.0b22

The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices To reproduce:1. Import st... Read more

0
votes
Fixed

[StandardAssets][WinRT] Building the standard assets project fails after...

Windows Store Apps

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Jan 29, 2015

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Version/s: 5.0.0b22

Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more

0
votes
Won't Fix

Referenced Groups are hidden in Horizontal layout

Audio

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Jan 29, 2015

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Version/s: 5.0.0b22

To reproduce:- Open attached project- Open Audio Mixer window and select "Ambience"- Make sure that the audio mixer window has Verti... Read more

0
votes
Fixed

Audio Mixer window 'stuck' after changing "Output" on Audio

Audio

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Jan 29, 2015

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Version/s: 5.0.0b22

To reproduce:- Open attached project- Open "test" scene- Open Audio Mixer window and select "Ambience" mixer- Make sure that Project... Read more

0
votes
Fixed
1
votes
Fixed

[Mobile] UI input field does not work

UI

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Jan 29, 2015

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Version/s: 5.0.0b22

To reproduce:1. Create a UI Input field2. Build & Run to a WP8 or WP8.1 device3. Try tapping the field - nothing happens Regress... Read more

0
votes
Duplicate

Send/Bus does not refresh instantly when connecting to Receive

Audio

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Jan 29, 2015

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Version/s: 5.0.0b22

To reproduce:- Open attached project and launch scene "test2"- Open Audio Mixer > Crickets (Mixer)- Select "crickets" audio group... Read more

0
votes
Not Reproducible

Clicking on "Add..." can unintentionally add Highpass Simple effect

Audio

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Jan 29, 2015

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Version/s: 5.0.0b22

Clicking on "Add..." adds Highpass Simple effect unintentionally To reproduce:- Open attached project and launch "test2"- Open Audio... Read more

0
votes
Won't Fix

Artifacts on the terrain after changes in SpeedTree

Speedtree Integration

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Jan 29, 2015

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Version/s: 5.0.0b22

Artifacts on the terrain after changes in SpeedTree Please see attached video 1 Open attached project2 "sceneTest" should be opened3... Read more

0
votes
Postponed

[EditorGUI] Setting GUI.matrix inside OnSceneGUI breaks Handles

UI

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Jan 28, 2015

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Version/s: 5.0.0b21

How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the test gameobject- notice how it draws a solid disc in... Read more

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