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WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro: --open attached project --build for webgl --NOTICE build errors and stops Read more
Nothing is visible when "Maximize on Play
Nothing is visible when "Maximize on Play" 1. What happened Scene objects are not visible when using "Maximize on Play" This did no... Read more
Comparing NaN float behaves different in JS than in Mono
-e: see title -repro: --create new project --add attached script to scene --play scene --notice the root isn't found (see console) ... Read more
WebGL build fail due to Non-ASCII character in user path (not project path)
-e: see title, fails trying to find stuff in emscripten cache located under the user directory -repro: --create user account with n... Read more
Navmesh slope is clamped to 60 since Unity 5
It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now ... Read more
[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...
To repro: 1. Open attached TonemappedChartsIssue 2. Open scene TonemappedCharts 3. Notice that visualisations like UVCharts are real... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more
SphereCast returns incorrect collision point for a scaled non-convex mesh
To reproduce: 1. Open attached 5.0 project (don't change layout, it makes it easier to notice the problem) 2. Run scene Testscene 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project