Search Issue Tracker
Visual artifacts are created when 2 cameras are rendered in the Play mod...
To reproduce: 1.Download and open attached project.2.Check how play mode looks in preview before playing.3.Enter Play mode and notic... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
Text Fields don't show their text value on some resolutions, when Canvas...
To reproduce:1. Open attached project "TextInvisible.zip"2. Open "test" scene and Play it. (Text is visible)3. Stop game.4. Build an... Read more
Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce:1. Open the attached "Test audio" project2. Create an empty GameObject and drag "FABRIC_Flag..." audio source file ... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow