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64bit Editor crashes upon division by zero
The issue is not reproducible with 32bit Editor.Steps to reproduce:1. Download and open attached project. It contains a usual MonoBe... Read more
Wrong style of the text under images(Root Motion)
Wrong style of the text under images(Root Motion) 1. What happenedWrong style of the text under images(Root Motion)2. How we can rep... Read more
Broken link
Broken link Open file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/MecanimPeformanceandOptimization.ht... Read more
Broken link
Broken link Open link: file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/comp-AnimationGroup.htmlThere... Read more
Occlusion culling manual page is heavily outdated
Editor/Data/Documentation/en/Manual/OcclusionCulling.htmlThis system has been rewritten, so the existing images, descriptions, param... Read more
Wrong description
Wrong description The page file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/AnimatorControllerCreatio... Read more
Outdated docs
Outdated docs 1. What happened 2. How we can reproduce it using the example you attachedThe page file:///C:/Program%20Files/Unity%20... Read more
Outdated image
Outdated image Page file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/class-Transition.htmlhas old ima... Read more
Graphical Error on iPad Air 2
Rendering errors seen on iPad Air 2 using a project that works fine on other iOS devices. Read more
suggestion about class-TextureImporter.html
page: http://docs.unity3d.com/Manual/class-TextureImporter.html Missing a description of the Alpha Is Transparency option that now e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed