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Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment.2. Open it with Metal Editor... Read more
Taking detailed memory sample of player in profiler spams errors
How to reproduce:1. Open the attached project2. Build and run on Android, iOS or Standalone... (in 32 bits)3. Make sure that Autocon... Read more
Editor crashes when trying to export the same package at the same time t...
To reproduce:1. Open repro project (link in edit)2. Export 'Textures' folder to desktop3. When 'Exporting Package' window will disap... Read more
[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project.2. Open and play the "Scenes > Fog dynamic test" scene.3. Wait... Read more
Default settings for importing sprites have changed
Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project2. Click on the spr... Read more
Reloading scene after it was merged by UnityYAMLMerge tool causes Editor...
Editor crashes only in versions where SceneManager exists. Repro steps:1. Add some project to perforce (version control system)2. Ad... Read more
Imported sprite's alpha is green
Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green.Expected result: The spr... Read more
Setting Texture2D.mipMapBias does not work on Metal
Mipmap slider not working on OSX 1. Open project2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow