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Double click on audio sample preview while multiple editing cause NullRe...
NullReferenceException: Object reference not set to an instance of an object UnityEditor.AssetImporterInspector.get_targetTitle () (... Read more
[ui] Settings Integer mode InputField text with a negative value produce...
When setting the input field text value through script to a negative integer value whilst the input field is in integer content mode... Read more
Game view not rendering as Editor view and vice versa sometimes
Steps to reproduce: 1. Download and open project "FadeExperiment" 2. Open scene "Fade/Samples/UI" 3. Play the scene 4. Click the "Pu... Read more
[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...
This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more
[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...
When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps: 1... Read more
[IL2CPP] Missing header error when trying to run
To reproduce: 1. Open attached project (IL2CPP.zip) 2. Build to iOS (or WebGL, etc.) (using IL2CPP scripting backend) 3. Try to depl... Read more
[GearVR] Unity Splash screen hang then load
1) Download the attached project 2) Revert your unity version to a Personal edition if not already in Personal edition (We need the ... Read more
[Physics] Thin colliders cause crash
1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing text
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers
- Water Surface renders rectangular shape when the Camera is relatively close to the surface