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[iOS] Memory Leak with UI.Text.text
To reproduce: 1. Open attached project 2. Build for iOS 3. Deploy to device in Xcode 4. Open Memory debug window in Xcode 5. Notice ... Read more
[Occlusion Culling] different amount of objects are culled when scene is...
Reproduction steps: 1. Open attached "Rep" Unity project. 2. Open "Scenes > Level2" scene. 3. Go to "Window > Occlusion Culling > Vi... Read more
[Windows]Editor tries to connect to CacheServer every time when user typ...
Regression: The first build where issue introduced Version 5.3.0a3 (f8fce16f3b0f) Steps: 1. Open Editor 2. Go to "Edit -> Preference... Read more
[Input] Double clicking on the input option in the mac standalone player...
Steps to repro: - Launch the attached standalone player for mac (universal binary) - In the launch screen, go to input section - Dou... Read more
[ios][buildsize] 5.3.3p2 iOS executable size is 5MB larger than 5.2.4
Have a fairly simple project (almost no scripts - just one postprocessing script and FPS counter). iOS (32+64 bit) build on 5.3.3p2 ... Read more
Error when going into playmode with Maximize on Play
Reproduction steps: 1. Open the attached project 2. Check the "Maximize on play" 3. Play - Note, Changing layout fixes the problem ... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
Can add the same scene several times into 'Scenes in Build' list with dr...
1. Save some scene in your project 2. Go File -> Build Settings. 'Build Settings' dialog is opened 3. Drag and drop your scene sever... Read more
Imported asset removes all previously selected scenes in 'Scenes in Buil...
1. Create and save several scenes in your project 2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time