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[OnCollisionExit][isKinematic]OnCollisionExit does not get called when t...
To reproduce:1. Open attached project2. Open TestOnCollisionExit scene3. Press play4. Select the upper cube and set it as kinematic5... Read more
Multiline InputField throws ArgumentOutOfRange
Multiline InputField throws ArgumentOutOfRange exceptions when changing text property from a script. This problem appears only when ... Read more
[compute shaders] Nested includes in compute shaders don't work
See case 661724: if a .compute shader includes another file from other folder, and that file tries to include another file from anot... Read more
deleting the root Blend Tree of a blend tree throws NullReferenceException
To reproduce:1. Open attached project2. Open the controller within3. Enter Blend Tree4. Delete Root BlendTree5. Click on the fieldVi... Read more
[BlendTree] Long parameter names overlap the blending slider
1. What happened http://screencast.com/t/eNBqWjBZ 2. How we can reproduce it using the example you attachedTo reproduce:1. Open atta... Read more
[EdgeCollider]2D circle collider falls through edge colliders
To reproduce:1. Open attached project2. Open test scene3. Press play4. Notice that the CircleCollider object will fall through after... Read more
Sharing description with the community setting is not saved
[Bug Reporter] Problem 1. What happenedSharing description with the community setting is not saved2. How we can reproduce it using t... Read more
Keyboard gets stuck if it's open while opening Recents on Lollipop devices
If keyboard is open while opening Recents on Lollipop, the keyboard gets stuck in that screen although you can still use the screen.... Read more
[Lightprobes] Some objects become super bright once take data from speci...
Steps to reproduce:1. Download attached project. It is stripped down version of Viking Village2. Look at the bright rocks. They are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed