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0
votes
Fixed

[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...

Deployment Management

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Feb 11, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1) Open attached project "OSXBuildPipelineBug" 2) From the menu bar select Builds -> OSX --- Build will fail Read more

0
votes
Fixed

[WebGL] Game crashes when trying to enter fullscreen before it finished ...

WebGL

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Feb 29, 2016

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Version/s: 5.4.0b7

Reproduction steps: 1) Build any project for WebGL 2) Run it in a browser 3) Immediatelly start clicking the fullscreen button --- B... Read more

1
votes
Won't Fix

[iOS] Framerate drops from 60 to 15-30 when scrolling

UI

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Jan 05, 2016

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Version/s: 5.3.1p1

To reproduce: 1. Run attached project on device 2. Try scrolling while profiling Notice that Canvas.SendWillRenderCanvases() and Scr... Read more

0
votes
By Design

[VR] VR doesn't work with the OpenGL Core renderer

VR

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Feb 29, 2016

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Version/s:

The console prints out: Cannot start with unsupported graphics API. Bad config or LibOVR not found. VR disabled. Oculus HMD not pres... Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip" 2. Open scene "NeighborStream" 3. Enter play mode 4. Hold down "W" key to... Read more

1
votes
Fixed

[ReflectionProbes] Manually baked multiple reflection probes reference t...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.1p4

Reproduction steps: 1. Create a new Unity project. 2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox. 3. Save the sce... Read more

0
votes
Fixed

GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...

UI

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Feb 27, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Download and open attached project "774745_GLLines.zip" 2. Switch render path to Deferred 3. Build project in... Read more

0
votes
By Design

[Spotlight][Shadows] High Spot angle value causes shadow softening

Shadows/Lights

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Mar 01, 2016

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Version/s: 5.4.0b8

Repro steps: 1) Open the project and Untitled.scene 2) Notice Point Light object (which is a Spot light) and that it has Hard Shadow... Read more

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