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[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...
Reproduction steps: 1) Open attached project "OSXBuildPipelineBug" 2) From the menu bar select Builds -> OSX --- Build will fail Read more
[WebGL] Game crashes when trying to enter fullscreen before it finished ...
Reproduction steps: 1) Build any project for WebGL 2) Run it in a browser 3) Immediatelly start clicking the fullscreen button --- B... Read more
[iOS] Framerate drops from 60 to 15-30 when scrolling
To reproduce: 1. Run attached project on device 2. Try scrolling while profiling Notice that Canvas.SendWillRenderCanvases() and Scr... Read more
[VR] VR doesn't work with the OpenGL Core renderer
The console prints out: Cannot start with unsupported graphics API. Bad config or LibOVR not found. VR disabled. Oculus HMD not pres... Read more
[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...
Steps to reproduce: 1. Open attached project "751480.zip" 2. Open scene "NeighborStream" 3. Enter play mode 4. Hold down "W" key to... Read more
[ReflectionProbes] Manually baked multiple reflection probes reference t...
Reproduction steps: 1. Create a new Unity project. 2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox. 3. Save the sce... Read more
GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...
Steps to reproduce: 1. Download and open attached project "774745_GLLines.zip" 2. Switch render path to Deferred 3. Build project in... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps: 1) Open the project and Untitled.scene 2) Notice Point Light object (which is a Spot light) and that it has Hard Shadow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time