Search Issue Tracker
[SyncList] Callback called by SyncList value change still has old value ...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run scene and host server 4. In console, notice Debug.Log prin... Read more
Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...
How we can reproduce it using the example you attached 1 Open attached project and scene "sc1" 2 Select "GameObject" in Hierarchy an... Read more
Changes made to terrain settings don't mark scene as dirty
Steps to reproduce: 1. Open attached project "774962.zip" 2. Open scene "A" 3. In hierarchy, select Terrain 4. Open Terrain Setting... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p2 2. build mac standalone 3. run it. Expected: goes into fullscreen, at native display resolution (t... Read more
[ios][polish] 5.3 Building iOS project and opening in Xcode shows warnin...
1. build iOS project (I tried Infinite Runner Engine project from asset store) 2. open in Xcode (I tried 7.2.1) 3. get a warning abo... Read more
[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on U...
Reproducible on 5.2, 5.3, 5.4. In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client... Read more
[Shader][Android] Specular reflection artefacts using standard shader
Reproduction steps: 1) Open project SpecularArtefact" 2) Build and run scene "Demo" on an android device --- You should see that the... Read more
Crash in UnityScene::AddRootToScene when playing scene
To reproduce: 1. Open attached project 2. Play BsttleField scene 3. Editor freezes and crashes after some time Reproducible: 5.4.0b... Read more
Animator.HasState does not properly return TRUE for Nested Substates
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Play the scene - Note the printed log messages: it returns... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blittin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time