Search Issue Tracker
[ShaderGraph] Channel Mask Control issues
Channel Mask Control is no longer drawn. Also there is an empty space when preview is collapsed (caused by the failing IMGUIContaine... Read more
[ShaderGraph] Incorrect Port dimensions on several nodes
Several nodes have incorrect dimensions for ports: - Texel Size- Defines vec1s as vec2s- Dielectric Specular- Output is Vector3- Sce... Read more
[ShaderGraph] Multiple delimiters added to line ends of generated shader...
Occurs with Colorspace Conversion Node Not a huge issue but probably shouldn't output multiple semi-colons Read more
[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...
LWRP implementation of Scene Depth has incorrect data for UV input when rendering in StereoLWRP implementation of Scene Color doesnt... Read more
[ShaderGraph] HD PBR - IsFrontFace not passed as argument for ShadowPass...
IsFrontFace not passed as an argument for ShadowPass when IsFrontFace -> Branch is plugged into Alpha port of PBR Master Node in ... Read more
[ShaderGraph] Use of direct matrix name instead of correct macros
The follow nodes directly access matices without using their macros: - Camera- Object Check the codebase for more Read more
[IL2CPP] Building fails with IL2CPP error when project is using Xilium.C...
How to reproduce:1. Open the repro project that is using CefGlue2. In the Player Settings, set the Scripting Backend to IL2CPP3. Bui... Read more
Using "-r" arguments in "mcs.rsp" file causes "CS0006" compile error
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window Expected Result: "The type or namespace name 'Ht... Read more
Adding DLL references to "mcs.rsp" doesn't update Visual Studio
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window3. See that only Warning messages are printed4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size