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[Mobile] PlayerSettings Version input field not saving when multiple Ins...
Steps to reproduce: 1. Open attached “ProjectSettings.zip” Unity project 2. Have two Inspector windows open 3. Open Player Settings ... Read more
Managed DLL in the Editor folder doesn't get loaded when assembly defini...
Steps to reproduce: 1. Open attached project 2. Observe the console error Actual result: the managed DLL in Editor folder doesn't ... Read more
[UI Element] Incorrect icon for the .USS and .uXML file appers in the pr...
What happened: The icon for the .USS and .uXML file appears as a unity icon with grey background whereas it should appear as a whi... Read more
RectTransforms of children in duplicated UI hierarchies differ from orig...
Steps to reproduce: 1. Create new project 2. Set pivot mode to center 3. Add Scroll View to scene 4. Select it in hierarchy and sta... Read more
[IL2CPP] Assigning values for another class' variables makes application...
Reproduction steps: 1) Download attached project (963785_reproARMcrash.zip) 2) Build and run it on an Android device -- Notice that ... Read more
[iOS] Meshes are almost black on device screen when going through the Ev...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Multithreaded Rendering is enabled in the Player Set... Read more
Launcher - Open Project button doesn't work after Sign In
If you sign into a Unity account using the launcher and then attempt to press the Open Project button, the button will do nothing. ... Read more
[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...
Steps: 1. Build Android Vulkan Player with repro project 2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2) 3. Obse... Read more
Generating squares with meshes larger than ~65500 vertices causes wrong ...
How to reproduce: 1. Download attached project file 2. Select GameObject in Hierarchy Window 3. In Inspector Window, change Mesh Gen... Read more
Default reflection probe data remains intact even after deleting GI cache
This bug only occurs when there is an occlusion culling data locally stored in the project. How to repro: 1. Open attached project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32