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[IMGUI][OSX][Regression] Detached tab is not moved slightly with the cur...
Steps to repro: 1. Open Unity 5.4 on OSX; 2. Create new project; 3. Detach any tab (e.g. Inspector) from Editor layout by holding l... Read more
[Android][Adreno][OpenGLES3] Some skinned meshes aren't rendered when GP...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning is enabled 3) Build and run on device (make sure it... Read more
There's no way to determine the reason behind each of multiple calls of ...
Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project 2. Open s... Read more
Custom inspector stopped working after Unity update
To reproduce: 1. Open attached project 2. Open SceneA 3. Change the value of "someValue" with the slider in the custom inspector f... Read more
[UI][Panel] Setting Image to Tiled throws ArgumentException
Repro steps: 1) Open the project and Main.scene 2) Look at the console 3) Create a new scene 4) Add a Canvas + Panel 5) Set Panel's ... Read more
Multiple shader variant _ALPHABLEND_ON w/ optional parameter alpha:premu...
Steps to reproduce: 1. Create new "Standard Surface Shader" 2. Replace line 14 (#pragma surface surf Standard fullforwardshadows) wi... Read more
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS. 2. Click 'Authenticate' button to... Read more
NetworkLobbyPlayer does not sync initial Ready state for clients
How to reproduce: 1. Open attached project 2. Open scene MainScene.unity 3. Build to Standalone and run 4. Play the scene in the Ed... Read more
[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play the scene in the Editor 4. Set build platform to iOS 5. In the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time