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Unloading broken assembly Microsoft.Azure.Documents.Client.dll, this ass...
Steps to reproduce:1. Download 1075225_repro.zip and open project2. Open build settings3. Switch platform to UWP Results: Editor cra... Read more
[Audio] "Assertion failed on expression: 'IsFinite(gain)'" thrown when A...
How to reproduce:1. Open the attached project and "Main" scene Expected result: No assertion appearsActual result: "Assertion failed... Read more
Version control window doesn't include changelist number
Steps to reproduce: 1. Create new project in workspace and connect to version control server2. Create new changeset and notice that ... Read more
[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps:1. Open attached project "IgnoreTestBuggedIfNoParameter.zip";2. Ensure platform is set to Standalone OSX (or anyt... Read more
Submit Event not called when using a controller inside an active Input F...
Steps to reproduce:1. Open user-submitted project (make sure you're in SampleScene.unity)2. Connect a controller (tested with an Xbo... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip)2. Open the Challenge_01 scene Expected: the Editor doesn't crash Reproduc... Read more
Shader reference from Scene Asset Bundle is different from one obtained ...
Steps to reproduce:1. Open user-submitted project "DecalAssetBundle.zip"2. Load Scene Scenes\Example3. Check out the plane and the d... Read more
[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a ...
How to reproduce:1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a62. Click on "Cube" prefab in Assets wind... Read more
[LWRP][OpenGLES3][Android] Corrupted depth buffer when different culling...
Steps to reproduce:1. Open QA attached project2. Switch graphics API to OpenGLES33. Build and Run to an Android device4. Observe the... Read more
[Android] Not all transparent meshes are rendered on Mali GPUs
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that not all transparent meshes are r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes