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[Physics2D] Invalid angularAcceleration calculated from torque
Steps to reproduce:1. Download project and open "testTorque" scene2. Open testTorque.cs and comment out line 153. Press play button4... Read more
Gizmos.DrawFrustum ignores given Center parameter and overwrites it with...
To reproduce: 1.Download and open attached project.2.Look at the center position of the drawn gizmo.3.Select Main Camera object and ... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
Video player breaks if skipped to a further part of the video
Steps to reproduce:1. Download and open the attached project2. Open scene "iOsVideoPlayer"3. Enter playmode4. Press anywhere on the ... Read more
Character animation breaks during upgrade
1. What happenedFor 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3.Impo... Read more
Beep sound is present when Alt hotkeys are used
Beep sound is present if Alt hotkeys are used and not included in the menu bar. To reproduce: 1. For example: Press Alt+(period) or ... Read more
Camera.Render() GC allocates 65 bytes per-frame
Steps to reproduce:1. Create a new project2. Open the profiler3. Enter Play mode Result: Camera.Render() GC alloc's 65 bytes per-fra... Read more
DrawMeshInstanceIndirect impacts performance for buffered but not drawn(...
Steps to reproduce:1. Download and open the project2. Open "Test_AniMatrix_InstanceIndirectAppend" scene3. Enter playmode-At this po... Read more
Installer crashes if any button is pressed before Licence Agreement page...
Reproduction Steps:1. Launch Unity Installer.2. Press "Next" in the first page (Welcome to the Unity Setup).3. Before the "Untiy Ter... Read more
[DX11] Fullscreen toggle results in black screen/black trims. (alt+ enter
Bug seems to be introduced in: Version 5.6.0b2 (5d236ef0678a) Tue, 06 Dec 2016 10:45:15 GMTBranch: trunkChecked against DX9 - Which ... Read more
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