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Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps to... Read more
[Mac-only] Color picker shows black only in linear mode
Open the test scene in the attached project and select the Emission color for the only Material in it. Color picker looks black wher... Read more
Color Picking with the Eye Dropper isn't working anymore (OSX issue only)
The eye dropper gets stuck on the first color it picks no matter what you keep moving your mouse over. Also, there is no eyedropper ... Read more
Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script:[ColorUsageAttribute(true, true, -5, 5, -5, 5)]public Color myColor;- Attach the script to game obje... Read more
Sometimes newly created UI elements have suboptimal position assigned
Steps to reproduce:1. Open any project2. Create a new scene3. Create new UI element. For example, a Button. It might have initial po... Read more
[Flares] Lens Flares don't show up in Game View
How to reproduce: 1. Open attached project2. Open scene LensFlareBug.unity- Scene contains some Unity primitives and has a flare att... Read more
Crash on "yield return(WWW object)"
Note:A very small repro project is attached below. To reproduce the bug please follow the steps1. Open "Repro" project2. Open "Repro... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest2. Open the Neo_Walk_StrafeAimDwn_ADD import settings3. Drag RIG_N... Read more
[WP8][WP8.1] UI Images are not rendered on Lumia 1520 and 1320
To reproduce:1. Create a new project2. Add a UI image to the scene3. Build & run for WP8 or WP8.1 and deploy to a Lumia 1520 or ... Read more
Reflection-probes don't work in VR build
1. Open attached project's scene "ReflectionProbesBug".2. Enter play mode - relfection probes are working.3. Build scene (or open at... Read more
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