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0
votes
By Design

Unity API access errors are logged in even in a valid use-case

Scripting

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Jan 09, 2016

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Version/s: 5.4.0b1

How to reproduce: 1. Open attached project 2. Select the Editor/SelectMe.asset file in the Project window - Note the error thrown ... Read more

0
votes
Duplicate

[Editor] Can’t select multiple object in Scene view by Command or Ctrl c...

Editor - Other

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Feb 24, 2016

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Version/s: 5.4.0b7

Reproduction steps: 1) In any project create two cubes 2) Try selecting them both by holding Command or Ctrl button and clicking on ... Read more

1
votes
Fixed

[Profiler][Renderer] Drawcalls for static batching are incorrectly calcu...

Profiling

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Feb 19, 2016

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Version/s: 5.3.2f1

Repro steps: 1) Open the project and test.scene 2) Make sure Static Batch is enabled and Dynamic Batch - disabled 3) Open Profiler a... Read more

0
votes
Won't Fix

Empty <color> tag in rich text UI.Text produces white coloured text inst...

UI

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Feb 23, 2016

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Version/s: 5.3.2p4

Steps to reproduce: 1. Create UI->Text object 2. Change text value so it uses color tag without a parameter (e.g. <color>text</color... Read more

0
votes
Fixed

OnTriggerExit2D is not called when resizing collider

Physics2D

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Feb 24, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more

1
votes
Fixed

[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...

iOS

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Feb 15, 2016

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Version/s: 5.3.2f1

1. Open repro_770795 2. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more

0
votes
Fixed

[iOS] Standard shader appears metallic on device even though metallic is...

iOS

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Feb 18, 2016

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Version/s: 5.3.2p3

To reproduce: 1. Open attached project 2. Build to iOS 3. Launch the game on a device 4. Notice that the clams on the tower have a m... Read more

1
votes
Fixed

[Batching] Static batching is not working

Graphics - General

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Feb 24, 2016

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Version/s: 5.4.0b7

Repro steps: 1) Open the project and test.scene 2) Enable Static Batch object and disable Dynamic Batch 3) Play and in the profilers... Read more

0
votes
Won't Fix

High memory usage while reimporting 170+ objects spritesheet

2D

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Feb 24, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download Interiors.zip. 2. Put Interiors1.png and Interiors1.png.meta in Assets folder. (Create two new fo... Read more

0
votes
By Design

[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...

Speedtree Integration

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Feb 24, 2016

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Version/s: 5.3.3p1

[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the ... Read more

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