Search Issue Tracker
Unity API access errors are logged in even in a valid use-case
How to reproduce: 1. Open attached project 2. Select the Editor/SelectMe.asset file in the Project window - Note the error thrown ... Read more
[Editor] Can’t select multiple object in Scene view by Command or Ctrl c...
Reproduction steps: 1) In any project create two cubes 2) Try selecting them both by holding Command or Ctrl button and clicking on ... Read more
[Profiler][Renderer] Drawcalls for static batching are incorrectly calcu...
Repro steps: 1) Open the project and test.scene 2) Make sure Static Batch is enabled and Dynamic Batch - disabled 3) Open Profiler a... Read more
Empty <color> tag in rich text UI.Text produces white coloured text inst...
Steps to reproduce: 1. Create UI->Text object 2. Change text value so it uses color tag without a parameter (e.g. <color>text</color... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_770795 2. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
[iOS] Standard shader appears metallic on device even though metallic is...
To reproduce: 1. Open attached project 2. Build to iOS 3. Launch the game on a device 4. Notice that the clams on the tower have a m... Read more
[Batching] Static batching is not working
Repro steps: 1) Open the project and test.scene 2) Enable Static Batch object and disable Dynamic Batch 3) Play and in the profilers... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce: 1. Download Interiors.zip. 2. Put Interiors1.png and Interiors1.png.meta in Assets folder. (Create two new fo... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time