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Graphic arifacts on this current laptop
Reproduces on this laptop on 5.3.3f1 and 5.4.0b7 This is weird - on one laptop (Win 7 64b) this project works perfectly on both G... Read more
Graphics.Blit flips the image on D3D in 5.4
To reproduce: 1. Open attached project 2. Open s.scene 3. Enter play mode Expected: Game view remains the same Actual: It's upside d... Read more
[Shuriken] Disabling automatic culling for parent particle disables also...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select particle system (1). 4. In inspector, o... Read more
Decreased performance on low end devices when UI is used
1. Open attached package 2. Add content to scene 3. Build to iPhone 4 4. FPS will be around 20 Regression from 5.2.0f3 No repro wit... Read more
Mono AOT JIT exceptions are hard to interpret
Sometimes mono aot does not compile properly and jit exceptions like this are produced. ExecutionEngineException: Attempting to JIT... Read more
[Shaders] Blur Optimized does not work on device
To reproduce: 1. Open attached project 2. Open "BlurError" scene 3. Play scene in the editor 4. Build to iPhone 6 plus device Actua... Read more
Corrupted prefab makes Unity crash on import
Reproduction steps: 1. Open the attached project 2. Crash Note: launching same project for the second time does not crash Unity. R... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering" - Press Play in the Editor and l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time