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[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
[Rendering Layer] Preview windows is using layer 31. However this is a u...
Editor preview window is using layer 31 as in internal layer. However this is clashing with the fact that layer 31 is a valid user d... Read more
CRASH on MonoManager::EndReloadAssembly on our build machine
To reproduce: Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more
[Mixed Reality] UWP build does not render orbital trails in 2017.2
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Open Visual St... Read more
[Mobile] Event System sometimes detects dragging when clicking UI button...
To reproduce: 1. Download and open attached "DPI_Test_unity5.5.0f3.zip" project. 2. Build and run the project on high DPI phone. E... Read more
Additional Vertex Stream broken when painting Vertex Color
There are 3 different bugs in this report. I filed them together as the underlying code or problem might be the same. There are 3 ma... Read more
Editor crashes if object instantiated in RuntimeInitializeOnLoadMethod i...
Steps to reproduce: 1. Open attached “DestroyCrash.zip” project 2. Enter Play mode Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0... Read more
[TextMeshPro] Nested UI Panels Overlap while creating Prefab.
Nested UI Panels overlap while creating a Prefab of Container Canvas object, where UI Panels have "TextMeshPro" text as child. Step... Read more
[Timeline] Input field not highlighting while dragging and dropping obje...
What happened: Input field is not highlighting while dragging and dropping object in timeline window Steps to Reproduce 1.Open Uni... Read more
[ConfigurableJoint] Motion and Angular Motion doesn't update in game whe...
Reproduction steps: 1. Open the attached project. 2. Open and play the 'Test' scene. 3. Select 'Beyblade1 > Hanger' game object. 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map