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[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more
AssetBundleCreateRequest crash
Executing these two lines of code: AssetBundleCreateRequest req = new AssetBundleCreateRequest(); Debug.Log(req.assetBundle.name); ... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project 2. Create a script called "testGetType.cs" with the following code: using UnityEngine; us... Read more
NullReferenceException when trying to access the name of a newly created...
Executing these lines of code: Avatar a = new Avatar (); Debug.Log (a.name); results in NullReferenceException. The... Read more
Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1
- Import the attached project in Unity 5.0 final build - After that open the project in 5.1 alpha 1 There are many errors about ass... Read more
Undocumented "Main()" message in MonoBehaviour
How to reproduce: 1. Open a new project 2. Create a script called MainTest.cs with the following code: using UnityEngine; using Sy... Read more
Unity crashes when trying to access ProceduralMaterial preset
Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial (); Debug.Log (mat.preset)... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more
HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Press "n" to remove numbers from the Numbers HashSet 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project