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0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

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Feb 27, 2015

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Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more

0
votes
Fixed

AssetBundleCreateRequest crash

Assets Management

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Mar 02, 2015

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Version/s: 5.1.0a1

Executing these two lines of code: AssetBundleCreateRequest req = new AssetBundleCreateRequest(); Debug.Log(req.assetBundle.name); ... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more

0
votes
Duplicate

Type.GetType() in WebGL does not match the output given in the editor

WebGL

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Mar 02, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open a new project 2. Create a script called "testGetType.cs" with the following code: using UnityEngine; us... Read more

0
votes
Fixed

NullReferenceException when trying to access the name of a newly created...

Animation

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Mar 02, 2015

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Version/s: 5.1.0a1

Executing these lines of code: Avatar a = new Avatar (); Debug.Log (a.name); results in NullReferenceException. The... Read more

0
votes
Not Reproducible

Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1

Asset Import

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Mar 02, 2015

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Version/s: 5.1.0a1

- Import the attached project in Unity 5.0 final build - After that open the project in 5.1 alpha 1 There are many errors about ass... Read more

0
votes
Won't Fix

Undocumented "Main()" message in MonoBehaviour

Scripting

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Mar 02, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open a new project 2. Create a script called MainTest.cs with the following code: using UnityEngine; using Sy... Read more

0
votes
Fixed

Unity crashes when trying to access ProceduralMaterial preset

Substances

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Mar 02, 2015

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Version/s: 5.1.0a1

Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial (); Debug.Log (mat.preset)... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more

1
votes
Won't Fix

HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...

Deployment Management

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Mar 03, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Press "n" to remove numbers from the Numbers HashSet 5.... Read more

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