Search Issue Tracker
Rearranging lots of panels causes performance issues when CanvasGroup is...
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode Result: huge performance drop due to rearranging pane... Read more
[UI] Edit/View button of Lightmap Parameters is not switching to inspector
Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more
IL2CPP build fails with System.Void UnityEngine.UI.ObjectPool`1::Release...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Make sure that Scripting Backend is set to IL2CPP4. Bui... Read more
Building from command line fails for all platforms with abstract "X erro...
Steps to reproduce: 1. Download attached project (link down in edit below)2. Open iOSPureBuild script with any text editor (located ... Read more
Random changes appear in the DLL import settings when import a project
Missing dependency not declared in importer Steps to reproduce:1. Open the attached project (TestProject.zip) with Unity 5.5.0p32. C... Read more
When using multiple render targets, Unity build releases Render texture ...
Steps to reproduce:1. Download and open the project2. Build for standalone with development build/allow script debugging/x643. Run t... Read more
[Android] Splash Screen incorrectly cropped, results in black bar at the...
How to reproduce:1. Open user provided project2. Build to device3. Inspect splash screen (Splash screen only shown for a split secon... Read more
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". Note: ... Read more
[Performance] Garbage collection allocation has increased substantially ...
Repro steps: 1. Open SceneController scene from attached project.2. Make sure profiler is running and visible3. Press Play4. Press R... Read more
Particle System's trails leave leftover data if instantiated through script
Reproduction steps:1. Import attached project "868656-LeftoverParticleTrail".2. Open scene "without_particle_trail_material".3. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working