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If LayoutGroup is on the panel, children of it are added to the animatio...
To reproduce this issue: -Open the attached project-Open 'Main' scene-Select Canvas-It has a Panel as a child-Panel has 2 buttons as... Read more
[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor
To reproduce this issue: 1. Open the attached project2. Open 'TestScene'3. Note the LockCursor script attached to Main Camera4. Play... Read more
[NavMeshAgent] Changing member "velocity" value, changes only after frame
When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test"2. Open scene "Te... Read more
first selectable i not enabled for the settings menu in the the menu3D s...
1. open UI example project for RC32. open and play scene menu3D3. via keyboard arrows, navigate to settings menu and observe how you... Read more
[Rigidbody2D] When IsKinematic is true, Rigidbody2D.position only change...
To reproduce this issue: 1. Open the attached project2. Open 'scene'3. It has a 'Cube' with Rigidbody2D and IsKinematic set to true4... Read more
[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce:1. Open attached project2. Open ScaleExplosion scene3. Press play4. Alternate pressing the 'B' and 'V' keys a few times... Read more
The TextGenerator.characterCountVisible property doesn't work properly a...
To reproduce:1. Open attached project2. Open testscene3. Press play4. Press left arrow key to move character5. Press E6. Notice Null... Read more
[Editor Layout]Pressing ctrl + z brings up an assertion exception
To reproduce:1. Open attached project2. Don't change layout3. Select camera and make some changes to it4. Press Ctrl + Z5. Notice As... Read more
[Sprite Editor] Sprite name disappears when changing pivot
To reproduce:1. Open attached project2. Open test scene3. Select BodyItem2 in project window4. Open sprite editor5. Select BodyItem2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc