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Collider.raycast from a non-convex mesh collider causes crash
MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce:1. Open repro2... Read more
Missing link to the other class in CurrentInputModule page
In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') de... Read more
The "#include" directive doesn't take the #ifdef/#endif into account for...
The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more
if there is there is interactive cloth(like flag) in the
if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more
Cannot evaluate methods which have string parameters when debugging
1. Open the attached project. 2. Add a breakpoint in line 9 (Repro.cs), attach, click 'Test\Launch Repro' in menu bar. 3. Try Evalua... Read more
Public inspector fields can't separate between identically named scripts...
Repro: 1. Open the project in 'repro.zip' and goto 'reproScene'. 2. Notice that there are two 'TestScript' named scripts in the proj... Read more
5.0.0b2 conflicts instead of sharing "Recent projects" with other 5.0 ve...
To reproduce:1) Have 5.0.0b2 and any other 5.0 version installed2) Make a new project in b2(let's call it Project 1).3) Open b2 proj... Read more
Building C# projects for Universal apps fails
To reproduce:1. Create a new project2. Set the platform to Store Apps3. Set the sdk to universal, type to c# solution and enable "c#... Read more
[Transparency] Transparent shadow caster with baked lightmaps ignore til...
To reproduce:1) Create new project2) Create material in project view3) Change Rendering mode to "Cutout" or "Transparent"4) Add a te... Read more
RectTransform scale resets to 0 when playing animation
To reproduce this bug: 1. Open the attached project ( BugProj)2. Open 'BugScene'3. Select Image (Canvas->Image) in the hierarchy4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
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