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The Build is stuck at "Packaging assets" when building the Player
How to reproduce: Open the attached project "Spanish Tarot.zip" Build the project Expected results: The Build is successfulActual re... Read more
Main Editor Window is loaded with gaps on the side and bottom borders wh...
How to reproduce:1. Open any Unity project2. Resize the Main Editor Window to fill the whole screen (the window must not be maximize... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
TreeView is reordered incorrectly when reordering items between differen...
Reproduction steps:1. Open the attached project “TreeViewReorderingBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Pla... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more
unityInstance.SendMessage does not work in WebGL Build when called insid...
Reproduction steps:1. Open the attached “Unit6Test.zip” project2. Build and Run for WebGL (File > Build and Run)3. Observe the Pl... Read more
[Linux][IL2CPP] Player crash call stack is not displayed when the build ...
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build3. Open the terminal and change the directory to b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size