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Native plugins can not be used in Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Build and run to WP8.13. Exception will be thrown:A first chance exception of type... Read more
Script editing falls back to MonoDevelop after using Visual Studio and c...
1. Had Visual Studio 2012 open with some solution2. Opened Unity and created a C# script3. Double clicked on the script -> a seco... Read more
Script always opened in existing Visual Studio instance instead of openi...
Set External Editor to VS 2010. Open script in it. Set External Editor to VS 2012. Open script again. Expected: VS 2012 opens with t... Read more
Autoconnect Profiler checkbox for Web Player Builds always disabled
-e: see title -repro:--enable webplayer dev build--NOTICE the disabled option for auto-connecting the profiler Read more
NullReferenceException is thrown when creating new audio mixer
To reproduce:1. Create new project2. Open the Audio Mixer window with no objects in the hierarchy selected3. Click the + button next... Read more
When Camera Clear Flags is set to Don't Clear or Depth Only, clicking on...
To reproduce:1) Create new project2) Add 2 cubes to scene, make sure you can see them as two separate objects3) Add a OnMouseDown() ... Read more
GameObject>3D Object>Cloth doesn't do anything
To reproduce:1) Create new project2) In top menu, go to "GameObject -> 3D Object -> Cloth". It does exactly nothing Workaround... Read more
AudioClip.Create lacks documentation and overloads
Documentation in Scripting Reference of AudioClip.Create lacks information and overloads. file:///C:/Program%20Files/Unity%205.0.0b1... Read more
Nothing about UnityEngine.WSA
There is absolutely nothing about UnityEngine.WSA in scripting reference. Monodevelop can auto-finish when writing UnityEngine.WSA.x... Read more
Enum field in a struct is serialized as an int field
To Reproduce: 1. Add a struct which has an enum field and is marked with [System.Serializable]) to a Monobehaviour. 2. Notice that t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch