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Execution of State Behaviours is wrong
Execution of State Behaviours is wrong Repro:1. Open the attached project2. The Cube controller has 3 scripts attached:- one on the ... Read more
Resources.UnloadUnusedAssets crash WP8.* application if it has serialize...
Steps to reproduce:1. Download attached project2. Build and run it on as WP8 or WP8.1 app3. Application will crash. Native Visual De... Read more
Animator: Long parameter names in Parameters list are trimmed implicitely
Long parameter names in Parameters list are trimmed without showing to user that they are trimmed.Expected: Have '...' in the end of... Read more
Selecting the Base Layer doesn't show its properties in the Inspector wi...
Selecting the Base Layer doesn't show its properties in the Inspector window 2) How can we reproduce it using the example you attach... Read more
Frame debugger: expose same info/controls for framebuffer as for RTs
Frame debugger only can display channels/... when rendering into a render texture. Would be nice to have that while rendering into t... Read more
The name of a new behaviour (if you searched by it) should be the same a...
(Inconsistency with "Add Component" feature behaviour)1 Create new project2 Create new Animator Controller3 Create an empty animatio... Read more
Inconsistency between adding script as component for gameobject and as b...
Inconsistency between adding script as component for gameobject and as behaviour in animation state (if user chooses None; it disapp... Read more
[Layout] When you move Keyframe-point out of the bound of Time Frame vis...
When you move Keyframe-point out of the bound of Time Frame visible field - the Scrollbar in "Dope sheet" doesn't reactor the horizo... Read more
Cannot run Proguard on Android Google Project using Android Studio
Using Android Studio to build Unity exported Google Project with Proguard enabled ends up with failure, showing that unity-classes.j... Read more
Unity editor crashes when trying to change a pitch of audio source to ne...
Steps to reproduce:1. Create new unity project (or use any other existing project)2. Create a new audio source object (GameObject -&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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