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Changes applied to prefabs during runtime are saved, InvalidOperationExc...
1. Download and open the attached project2. Open the scene "BugScene"2. Enter Play mode3. Change any properties of the cube in the s... Read more
[Facebook gamesroom] build&run windows standalone is very pixelated
-e: see title--fails in 5.5.0p4 special FB version, works well in 5.6.0b5 -repro:--create new project--select FB build--select stand... Read more
Editor crashed when closed Unity while updating to revision using Collab...
Reproduction steps:1. Start updating a project using Collab2. While updating close Unity3. Editor will crash Note, sometimes it's no... Read more
Collab stops responding after cancelling update
Reproduction steps:1. Open any project with a collab history2. Go back to a certain revision3. While in progress, cancel the update4... Read more
Collab pop-up window is inconsistent with OS controls
Reproduction steps:1. Open Collab window, using Collab button2. Click on any other Editor window (like scene view, or hierarchy)3. C... Read more
Skybox material cannot be assigned to an object by dragging directly on ...
Reproduction Steps:1. Open attached project.2. Open "Test" scene.3. Select "Cube" in Hierarchy.4. Drag "Skybox" to the Mesh Renderer... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more
Camera always clears framebuffer on WebGL
Reproduction Steps:1- Download the project and open "test" scene.2- Make sure main camera's Clear Flags option is set to "Don't Clea... Read more
[AnimationCurve] Points merge while still editing them
To reproduce:1. Open attached project ("AnimationCurveTest.zip")2. Attach the only script to any GameObject3. Open the curve editor ... Read more
Editing a GameObject with a Cloth component with mesh assigned as a prim...
Editing a GameObject (such as moving it) when it has a Cloth component and the mesh of the Skinned mesh renderer is assigned as a pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow