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[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception
Steps to reproduce:1. Open any Unity project2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend E... Read more
Headers does not show up if there is no public variable after it
Reproduction steps:1. Open project attached (Header Problem.zip).2. Open scene "Test";3. Press on "Main Camera"4. Look at Example Cl... Read more
Can't use vertex snapping when in isometric view
Cant use vertex snapping square handle when in some basic isometric views. Specifically Top, Right and Left views. To reproduce: 1. ... Read more
BuildOptions.AcceptExternalModificationsToPlayer causes UnityException: ...
This throws an error in the Android build process, so sending it over to the Android team. Let me know if you don't concur and we'll... Read more
SpaceAttribute adds space in the opposite side of Header than expected f...
Reproduction steps:1. Open project attached (Header Problem.zip).2. Open scene "Test";3. Press on "Main Camera"4. Look at Example Cl... Read more
[Particle System] Switching Renderer mode from Mesh to Horizontal or Ver...
After you switch Renderer mode from Mesh to Horizontal or Vertical billboard in Playmode artifacts appear. To repro:1. Create a new ... Read more
[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
Character becomes invisible when blending is set to additive on Base layer
To reproduce:1. Open attached project2. Open Mecanim Scene3. Select Character GameObject4. Open animator5. Change Blending to Additi... Read more
Unity crashes when destroying a Particle System which is using LightsMod...
teps to reproduce:1. Open the attached project (862777-TestCase.zip)2. Open the Assets/test.unity scene3. Press Play in the Editor4.... Read more
OpenVR doesn't launch into VR if D3D12 is the primary graphics api
When I choose D3D12 for the graphics api the standalone won't start in VR mode. I did have D3D11 as the fall back API. I'd think if ... Read more
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