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5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Uncollapse game object: House 4. Select random... Read more
[GI] Skybox ambient and reflections are gone after loading a scene
Steps to reproduce: 1. Download and import attached project. (case_767748-CellStage - REPRO.zip) 2. Open scene lobby. 3. Play. 4. P... Read more
UI Buttons: No callback for Animator.SetFloat, SetBool or SetInt
When trying to attach a callback to a UI button, Animator.SetTrigger is exposed, but not SetBool, SetFloat or SetInt. Read more
On pressing Play, NullReferenceException when Animation window in focus
- Open Animation window - Dock it, so that Scene and Game would not be visible (see screenshot) - Enter play mode See an NullRefere... Read more
[AW] Inspector animated property (red) feedback breaks removing, then re...
Inspector animated property (red) feedback breaks removing, then re-attaching component. repro: -create a cube -create a clip for t... Read more
[CacheServer] Changing date modified on directory meta file causes all f...
Steps to reproduce: 1. Run the included CacheServer 2. Open the project until it full loads. Make sure to enable usage of Cache Ser... Read more
Build window is black and unable to access when "Webplayer" API is missing
I am unable to change the player build platform over and unable to access the menu. Only work around is opening in older version of... Read more
[Curves] Can't highlight particle curve max value text field, text curso...
Repro steps: 1. Open Particles scene from attached project. 2. Select particle system and click on any curve (i.e. turn Start Life... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player