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[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD2) Enter Playmode3) Observe jitter in Game View as the Render viewport scales up and down. It seems to w... Read more
[Unified Player Settings] On changing the Audio default speaker mode to ...
On changing the Audio default speaker mode to "Raw" it sets as "Mono". Steps to repro:1. Open a new project.2. Edit > Settings3. ... Read more
Dynamically generated assemblies created with C#'s native AssemblyBuilde...
How to reproduce:1. Open the attached user project and reimport the "unityImportTest.cdb" asset2. Tab out/in so the DLL (CastleDBTyp... Read more
Splash background is not visible when android game is built in batchmode
Reproduction steps:1. Download "BugReproduction.zip" project and open in Unity2. Open Terminal3. Write a command - [path_to_Unity] -... Read more
[OpenGL] Console window is showing an error when selecting a GameObject ...
How to reproduce:1. Open user's attached project "BugTopology.zip"2. Open "Demo2" Scene located in Hexasphere/Demos/Demo2 folder3. E... Read more
Text info of activation track is clipped in inspector
Text info of activation track is clipped in the inspector. Steps To Repro: 1. Menu > Window2. Sequencing > Timeline2. Hierarch... Read more
RectTransform Position and Width properties remain inaccessible after re...
The RectTransform Position and Width properties remain inaccessible after removal of LayoutElement and VerticalLayoutGroup component... Read more
[UnifiedSettings]Assertion failed on expression: 'index < kMaxChannels' ...
Assertion failed on expression: 'index < kMaxChannels' exception thrown while setting cluster input index size. Steps to repro:1.... Read more
[Editor] Application.logMessageReceived being invoked when API calls are...
To reproduce: 1. Download attached project "logMessageSafety.zip" and open in Unity2. Open "scene" scene3. Select "Repro" gameObject... Read more
Infinite creation of Materials
EditorGUI.GetPreviewMaterial spawns a new material every time it is called. Read more
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