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When CharacterController.detectCollisions is set to false, it still dete...
Reproduction steps: 1. Open the attached project; 2. Enter Play mode and go to the cube; Actual result: the character collides with... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
Editor crashes when switching target platform after making a build
Steps to reproduce: 1. Open new Unity project 2. Open 'Build Settings' window and build the project 3. Select other platform and cl... Read more
The instance of a scriptable object is not created, when a namespace is ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "TestScene"; 3. Enter Play mode and observe the Console window; ... Read more
[Transform] Motion Vectors no longer updated when transform set via script
Motion vector texture is not updated when an objects transform is set via script. This seems to be a regression from our transform r... Read more
[UNET] Network Lobby Example crashes when clicking Back in Standalone Pl...
Reproduction Steps: 1. Open attached project. 2. Open "Lobby" scene. 3. Enter Play mode. 4. Create a game. 5. Open attached Standalo... Read more
NullReferenceException when deleting Native plugin
Reproduction steps: 1. Open the attached project 2. Find a native plugin (eg. Plugins/UWP/ARM/NativePlugin.dll) 3. Delete a Native P... Read more
[Editor] Normal map gives artefacts on Mobile platforms
Steps to reproduce: 1) Download attached project 'SubstanceBug.zip' and open in Unity 2) Make sure platform is set to Android/iOS(in... Read more
Reducing camera's near clipping plane reduces its effective far clipping...
To reproduce: 1. Create a new scene 2. Add a sphere, set the sphere's scale to (99000,99000,99000), and set its z position to 222000... Read more
RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...
Reproduction Steps: 1. Open attached project. 2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Zoin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution