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[Mesh] 'Optimize Game Objects' loses skinning
Steps to reproduce: 1. Open the attached project 'bug' 2. Open the scene 'test' 3. Search 'Bone_Ammo_MasterA' in the Hierarchy and t... Read more
UI components aren't resized after aspect ratio of game view is changed
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Change aspect ratio of game view to 4:3 4. Un-focus editor 5. ... Read more
[iOS] Game crashes when iOS simulator is rotated
Steps to reproduce: 1. Create new Unity project 2. Switch to iOS 3. Change 'Target SDK' to 'Simulator SDK' in Player Settings 4. Bu... Read more
Terrain shadow moves with camera while Color Space is set to Linear
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Go to 'Edit/Project settings/Player' 4. Under 'Other... Read more
Seting Reflection Probe to Realtime Crashes AMD graphics driver
Note! Crashes only on AMD gpu Reproduction steps: 1. Download the project from the cloud 2. Open scene "Midway01" 3. In the Hierar... Read more
[MaximizeOnPlay] Game view isn't re-scaled when entering play mode
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Set game view aspect to "Standalone (1024 x 768)" 4. Notice th... Read more
[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip) 2. Open scene: errors 3. Zoom in and out in sce... Read more
[PlayableRefactor] OnStateEnter isn't called when entering state after r...
Steps to reproduce: 1. Open attached project 2. Open scene "root" 3. Run the scene and notice that OnStateEnter is called after Ani... Read more
[iOS] Missing 180x180 icon in iOS build
To reproduce: 1. Open attached project ("794469.zip") 2. Go to Player settings 3. Observe that 180x180 icon for iPhone is overrided ... Read more
[UI] Canvas without scaler component sets invalid position
Steps to reproduce: 1. open users attached project 2. play scene 'ReproScene' Expected behavior: both cubes are moved to (15,15,0) ... Read more
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