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Editor crashes in memcpy when Player Settings preset is selected in the ...
To reproduce: 1. Open the attached project (link in edit)2. Go to Edit -> Project Settings -> Player3. Make a preset of the Pl... Read more
[Terrain] Scene view lags while painting height when brush size is set t...
Scene view lags while painting height when brush size is set to maximum Steps to Repro:1. Open attached or create a new project2. Hi... Read more
Copy keyboard shortcut doesn't work
Steps to reproduce: 1. Create new project2. Log something to console3. Select text (see attached Console.png)4. Copy using keyboard ... Read more
[Terrain] Brush rendering breaks on the edges of terrain when terrain's ...
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero Steps to Repro:1. Open attached or create ... Read more
[Unified player settings] Editor becomes unresponsive when Input array v...
[Unified player settings] Editor becomes unresponsive when Input array value is set to a high number(10000+) under Input settings. T... Read more
Unable to find style warings when viewing Editor settings with perforce ...
Steps to reproduce: 1. Create new project2. Open editor settings3. Set version control to Perforce4. Notice that instead of saying D... Read more
[Terrain] Add layer button becomes unusable when "Add Terrain Layer" win...
Add layer button becomes unusable when "Add Terrain Layer" window shrinks horizontally Steps to Repro:1. Open attached or create a n... Read more
On project load, Unity Editor calls additional InitializeOnLoad events t...
To reproduce: 1. Download attached project "Bolt.Unity.Debug46.zip" and open in Unity2. Open "1972" scene3. Press Tools > Bolt &g... Read more
Unified player settings window distorts on shrinking it horizontally or ...
Unified player settings window distorts on shrinking it horizontally or vertically Minimum height and width is not set for unified p... Read more
Scene View drop down item badly labelled
Scene view drop down item "Image Effects" is badly labelled and therefore it should be changed to "Post Processing" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names