Search Issue Tracker
Emissive material doesn't lightup nearby objects
1) What happenedEmissive material doesn't lightup nearby objects 2) How can we reproduce it using the example you attachedThe nearer... Read more
Checking/unchecking the "Use Direct3D 11" checkbox changes Canvas position
To reproduce:1. Open attached project2. Open test scene3. Check/Uncheck "Use Direct3D 11" checkbox in Standalone build settings (Add... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
Steps to reproduce : - create a canvas- add a new game object- add the Grid Layout Group component- parent a few UI elements to the ... Read more
I am unable to build the application to WebGL using Unity 5
Try to build MainScene in the attached project for WebGL. It will fail with a number of different errors like IL2CPP compile failed. Read more
Scene in UI demo project always dirty
- Open scene Lighting in the UI demo project- Open a different scene. You will get asked to save the Ligthing scene even though no c... Read more
Crash when starting Play mode in 2D_Platformer demo
Trying to enter play mode using the 2D_Platformer demo project with Unity 4.6rc1 crashes on MacOS 10.8.5. Read more
[Mac-only] Unity crashes when opening new scene after deleting currently...
- Create a new project- Save the default scene as Test- Create a new scene- Save it as Test1- Delete Test1 from the Project Browser-... Read more
Graphic Raycaster wrongly blocks UI objects in World Space render mode
To reproduce this issue: 1. Open the attached project2. Open 'worldspace' scene3. Notice in the 'Canvas' that Render Mode is: World ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used