Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b11
Issue ID
645205
Regression
No
Emissive material doesn't lightup nearby objects
1) What happened
Emissive material doesn't lightup nearby objects
2) How can we reproduce it using the example you attached
The nearer emissive object gets to another object, the less light is projected from it onto nearby object.
1. Place object with emissive material next to another object (about 0.5 units away or less).
2. Bake the scene
---> There is not enough light goes from the source object onto its neighbour.
Expected - the closer emissive object gets to another one, the more light it'll produce onto the surface.
Currently it works OK with larger distances (further away - less light, nearer - more light), but at some close distances, behaviour changes.
See attached project for an example of the distance, where the projected light amount (from the emissive cube to the nearest 'wall') doesn't look right.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
sonnolo
Apr 04, 2016 16:05
http://forum.unity3d.com/threads/multiple-emissive-materials-problem.395735/