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Lens flare effects are drawn over top of UI sprites
To reproduce this bug: 1. Open 'uGUI_Bug_Repro' project2. Open 'Repro' scene which has a button and point light with flare behind it... Read more
Missing links to the other classes in PointerInputModule page
In the EventSystems.BaseInputModule's( '..Documentation/html/en/ScriptReference/EventSystems.PointerInputModule.html') description l... Read more
When inspecting Mesh Data of baked NavMesh asset, the text messes up aft...
To reproduce:1) Get a baked Nav Mesh asset2) Expose Nav Mesh Tiles -> Element 0 -> Mesh Data, make mouse focus inside it3) Min... Read more
[OSX] Crash while switching scene view between full and windowed screen
1. Create new project2. Move mouse to scene view3. Using trackpad use pinch-zoom function, to make scene view full screen4. With sam... Read more
All Sprite references disappear when upgrading from 4.5.2f1 to 4.5.2p2
With the attached project:0. Make sure the Library folder is deleted1. Open the project using Unity 4.5.2p2, open the scene f1 (whic... Read more
Unity editor's title bar gets hidden in the top border of the screen upo...
Steps to repro:1. Open Unity, make sure it isn't maximized and close it2. Open any project3. Observe that the title bar gets hidden:... Read more
WP 8.1 generated solution has some tile and icon errors
Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce:... Read more
[InheritVelocity] A particle effect with Inherit Velocity set to anythin...
The project has a Particle System which has Inherit Velocity. The particle system is constantly started/stopped using Play and Stop ... Read more
Trying to deploy to a locked 8.1 phone throws unrelated errors
To reproduce:1. Create an empty project2. Set the platform to windows store with phone 8.1 sdk3. Build & Run into a locked devic... Read more
undoing changes crashes the editor (hierarchy/rigidbody changes)
The project contains a vehicle setup. myCar2 is the vehicle, which has wheels/other objects as children. To reproduce:1. Open attach... Read more
All about bugs
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Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized