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[MacOS] InvalidOperationException is thrown when un-checking Static box ...
Steps to reproduce: 1. Open the user's attached project 2. Open scene "Demo 3" under Assets\LowPoly Environment Pack\Demo 3. Select ... Read more
[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...
Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes. The ... Read more
[OSX] Built scene can be played in higher than desktop resolution in win...
To reproduce: 1. Change desktop resolution to lower than default 2. Open repro project 3. Build and run scene 4. Play on higher than... Read more
Imported Audio Clip size includes both Editor and Player compressed data...
Steps to reproduce: 1. Open attached project 2. Set build platform to WebGL or any other (Android, iOS) 3. Check out import settings... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce: 1. Open the attached "ComputeShaderExample" project and "test" scene 2. Click on "WaterPlanes" GameObject in Hier... Read more
Center pivot point position is not consistent
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Make sure pivot mode is set to center 4. In hieararchy, multi-... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce: 1. Open the user attached project and "main" scene 2. Enter playmode and observe that the particle effect using P... Read more
OverlapCapsuleNonAlloc is detecting Mesh Collider where the capsule is n...
Reproduction steps: 1. Open the attached project "961760.zip"; 2. Open the CSGErrorExample scene; 3. Make sure that the Gizmos are d... Read more
The Text component on the Content UI Object displays additional informat...
Steps to reproduce: 1. Create a new Unity project 2. Create UI->Scroll View 3. Expand Canvas->Scroll View->Viewport->Content and add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1