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Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project2. Select Cube3. It has Rigidbody and script which sets isKinematic parameter OnV... Read more
new error code changes not working in webplayer
-e: in 5.0a11 "WWW: Populate bytes and text on non-200 response" was added which works well in editor and standalone but not in the ... Read more
InputField's OnValueChanged is not firing on WP8
To reproduce:1. Open attached project2. Open scene example. It contains an input field and a label that gets changed to the text ent... Read more
Devices running Android L preview doesn't renders Chinese/Japanese fonts.
Preview versions of Android Lollipop were missing the Droid Sans Fallback font. This was later corrected by Google in the final vers... Read more
EventSystem.current.IsPointerOverGameObject() never returns true on Android
EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more
Source image doesn't render correctly when sprite is set to 1 unit per p...
To reproduce:1. Open attached project2. Open Scene 13. Notice that Source Image of UI Button doesn't render correctly Read more
WWW is not working in WebGL builds
To reproduce this bug: 1. Import the attached package2. Open the scene3. Build on WebGL4. After building WWW object is not successfu... Read more
WebGL build fails when using DoTween library
-e: see title, works in editor and standalone -repro:--open project--try to build the CompatibilityTest for WebGL--NOTICE build fail... Read more
MD becoming unresponsive on trying to open file with long string literal
-e: there is a long string (>1MB) in one of the project's files, trying to open that sends MD off the rails.--notepad++ and VS op... Read more
When creating a cube produces a black unwanted shadow on cube that disap...
1. Your layout should be 2 by 3. Create new project and new cube via hierarchy create menu2. observe cube in game view and see that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing