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Building fails on WebGL
To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. Try to build on WebGL4. Exceptions are thrown On 5.0.0b9 the be... Read more
Crash when adding a model to the animation preview
Steps to reproduce : - import the Mecanim example project- create a new Animation Controller- create two new states and add motions ... Read more
Model with a Animation Controller containing a Blendtree is still animat...
Steps to reproduce : - import the Mecanim Example Project- create a new Animation Controller- create a blend tree and assign two mot... Read more
InputField not getting deactivated when mouse click on something else
To reproduce:1. Create an InputField2. Play the scene3. Click on the InputField to activate it4. Click on the background (or anythin... Read more
all toggles are selected even when they all are attached to the same Tog...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Notice that all toggles are selected even when they all are a... Read more
Change any of the Toggle properties in inspector will trigger onValueCha...
To reproduce:1. Open attached project2. Open Mainscene3. Press play4. Select toggle in hierarchy5. Change any property of Toggle in ... Read more
No canvas when adding UI object as a child
To reproduce:1. Add empty object to scene2. Add button as a child of empty object (Right click mouse button on empty game object -&g... Read more
OnTriggerEnter2D events don't propagate to children if you modify a pare...
This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more
Nav Mesh Agent doesn't walk on the ground (it hovers in the air)
To reproduce:1. Open attached project2. load the scene First_Playable3. Press play4. Notice that robot hovers in the air In both pro... Read more
Metal builds perform slightly worse than GLES3 when rendering 3d meshes
To Reproduce: 1. Deploy Metal/GLES3 builds of the project attached the post with the scene 'testScene_many_models' selected to a dev... Read more
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