Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.5p1
Issue ID
641892
Regression
No
Model with a Animation Controller containing a Blendtree is still animated without a parameter and brakes the model in play mode
Steps to reproduce :
- import the Mecanim Example Project
- create a new Animation Controller
- create a blend tree and assign two motions
- add a model to the scene
- add the newly created blend tree to the Animator Component
- press play and notice the error regarding the parameter and the model is not moving (as expected)
- in play mode disable and enable the Apply Root Motion checkbox and notice that the model is playing the animation
- exit playmode
- enter playmode again and notice that the model is broken and sometimes the console is spammed with errors
*Note :
Video and screenshot attached.
This is not a regression, reproducible on 5.0a10 as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to navigate in the Scene when the Readme.cs script of an Asset exists in the project
- Directional Lights impact Sprites they should not impact when the GameObjects are on different Rendering Layers
- Custom Scene view Context Menu does not bypass the ordinary Context Menu shortcut
- Style Sheets cannot be referenced in a Theme Style Sheet file when the folder that contains the Style Sheet has a pound ("#") symbol in it's name
- FontEngine.LoadFontFace fails with Invalid_File_Path when the file path contains Turkish characters
Add comment